iOS 7 first impressions: Anything but flat

It can’t have escaped many geeks’ notice that on Monday, Apple previewed the forthcoming new versions of their desktop interface, OSX 10.9, and their operating system for handhelds, iOS 7.

Everybody can view the presentations from Monday’s World Wide Developer Conference keynote, and the marketing information that has been released. As a registered app developer who will have to make sure their app is iOS 7-ready in time for the public launch in the autumn, though, I can get legal access to the first beta.

And while (as early betas can be) it is slow and crashes more often than it should – the changes in iOS 7 are only apparent when using it on an actual device. Watching a slick video doesn’t give you the full impression.

NB: There are swathes of non-disclosure agreements surrounding early access to iOS 7. This article is based purely on hands-on access to the features publicly disclosed by Apple, and experience of previous iOS upgrades.

Continue reading “iOS 7 first impressions: Anything but flat”

Great buildings, simple design principles

I’ve really been enjoying the Guardian’s latest freebie series, a series of posters extolling the virtues of some of the world’s [most iconic buildings](http://arts.guardian.co.uk/greatbuildings/). As well as including original architectural blueprints, there are plenty of features about where each building’s design fits in to a greater scheme. For instance, today’s poster on Arnos Grove tube station makes reference to the 1938 tube train stock, the design of which was inspired by WS Graff-Baker’s [five principles of good design](http://www.lococarriage.org.uk/presiden.htm):

1. Will it work?
2. Is it as simple as possible?
3. Could it easily be maintained in service?
4. Can it be manufactured?
5. Does it look well?

If only all designers used these principles today, eh?